Well, readers, some weeks passed in awaiting the return of Luce Sapphro's player. Also, then, more weeks because of the household-joining from Luce's move. Where does this item go? Is there room for that one? Why was this one brought at all when obviously I should have thrown it away? Additionally also, other enjoyments were prioritied ahead of Dungeoning and Dragoning. Now, though, it's a record of our new session!
Dungeon Master: Two marbles are now the possessions of the group! Where is the third? It's tonight's mystery for solving!
Plummet: Oh no. Mysterying sounds so laborious! My hope was, there's one building left with a roof we have not been in, so maybe a marble is there.
Grolka: Possibly it's just an easy-solution sort of mystery.
Dungeon Master: Unknown until there is sleuthing to discover it! What do you do?
Pilchard: Well, our plan at the tower porch was, look inside the last roofly buildings. Why change it now?
Rouge: Even if no marble is there, treasure is a possibility, so I favor the plan.
Bingly: No other clues point elsewhere, right? Let's go to the last building of roof-having.
Dungeon Master: Soon you arrive! It is triangular in shape, with a door that is uncrumbled.
Grolka: I attempt opening it.
Dungeon Master: The knob turns. The door opens -- no difficulty! Inside is dim, but you see counters, and cases. Behind the counters, a kitchenish area. Rice cookers are there! Also mallets and large usu for pounding of cooked rice with mallets.
Plummet: What's usu?
Helsa: According to google translate, a mortar.
Plummet: Don't you stick bricks together with this?
Helsa: No, it's a heavy object, hollowed like a bowl, for grinding of things.
Dungeon Master: Or pounding.
Bingly: I am forseeing a rice monster.
Pilchard: Maybe a rice-ceratops?
Luce: Isn't rice just an ingredient here? Something must be made from it, if there's pounding in a mortar. In the bakery, a bread golem attacked, not a flour-thing. And in the gargoyle-guarded shop, it was an ale-emental, not whatever ale is made from.
Rouge: What is made from pounded rice?
Dungeon Master: The Dungeon Master eagerly awaits a correct guess. There could be experience points for it!
Pilchard: It must be something our Dungeon Master favors ... what is made with rice that she likes?
Plummet: Krispies?
Grolka: Sushi rolls?
Helsa: Pilaf?
Bingly: Pudding?
Dungeon Master: Sigh. No experience points for any of these guessings.
Pilchard: Will there be experience points for a deducing instead? Let's see ... if needs an usu and is made with rice and is something our Japanese Dungeon Master enjoys, can we infer its identity?
Plummet: I don't know that many foods of Japan.
Grolka: Also, can we assume our Dungeon Master enjoys it? Is ale one of her enjoyables?
Luce: Japanese foods ... which do I know? Mmm ... sushi is already a no ... miso ... ramen, udon ... no rice in those, right?
Rouge: Egg rolls?
Bingly: From China, not Japan. Or, wait, maybe even from United States. I don't know how much authentic they have.
Pilchard: Mochis! Are those made from rice?
Dungeon Master: Yes!
Pilchard: Triumph! How many experience points in my reward?
Dungeon Master: Zero. So much knowledge of your girlfriend's mochi-lovingness you have! It's an oldest thing about me that you know ... I even wrote for you a story of this! Why this delay to guess or deduce with correctness? So peeving!
Plummet: Oh! Yes, we all read those emails of early courting! Shameful to remember so slowly!
Grolka: Also, he had uncertainty rice was even a component.
Rouge: An embarrassing failure of boyfriending.
Bingly: Usually so thoughtful ... it's a mis-step for sure.
Dungeon Master: 50 experience points each for these girlfriend supportings!
Plummet: Woohoo!
Pilchard: Extreme guilt and apologizing. Now I must buy you mochis when I go out today.
Dungeon Master: Forgiven! Plus, 100 experience points! But I will deduct them if you return mochiless from erranding.
Pilchard: I won't.
Plummet: So ... now we must fight a mochi golem? But where is it?
Grolka: I prepare my battleaxe.
Helsa: A ranger will search. Do I roll?
Dungeon Master: No rolls needed. You search and search, but no mochis are found.
Plummet: What?
Rouge: I don't get it.
Bingly: Hmm. Another mystery for solving?
Pilchard: Aha! Solved! Mochis were made ... therefore, they must all have been eaten. Bread or ale, it's understandable some might remain unconsumed. But who would leave mochis?
Dungeon Master: Correct! 50 experience points!
Helsa: So no marble is found here either?
Dungeon Master: Correct also.
Plummet: But ... it's the last building that is roofed. We don't have to search every unroofed building too, do we? Too exhausting!
Helsa: Maybe we can puzzle it.
Rouge: Using what for clues?
Bingly: Let's think. One marble in a bakery. The roof there was partial. One marble in an ale-ery. Its roof, complete. What other characteristics were notable?
Grolka: Doors. A heavy one at a bakery, a locked one at the ale-ery.
Helsa: Should we look at roofless buildings that have doors?
Luce: Wait! I was gargoyled at the ale-ery! What if we look for other buildings with such nefariousness in statuary?
Bingly: We can look for both in one search -- doors or gargoyles present, equals places worth examination.
Plummet: So many buildings to look at, though. Oh!
Grolka: What?
Plummet: Maybe a homunculus knows about doors and gargoyles! We could ask it and not have to walk and peer so much. I look at the homunculus and see if it was listening.
Dungeon Master: Sadly, it shrugs and shakes its head.
Pilchard: I have an idea. Why don't we go to the bakery and search for broken gargoyle pieces near the door? Possibly a gargoyle was sent to guard each marble, but some other group broke the bakery one. This way, if we find gargoyle pieces at the bakery, we would only have to look for gargoyles, not examine every building with a partial door.
Plummet: Good idea!
Helsa: I like this stratagem.
Luce: Still, on the way there we should keep eyes out for doors and gargoyles both, so there's no need for backtracking later.
Rouge: I will do this also ... especially since no roof and a door has more likelihood of treasure than no roof and no door.
Bingly: Or no walls or roof or door.
Dungeon Master: All buildings on the way to the bakery are very crumblesome. No sign of doors or gargoyles or gargoyle pieces. Now, who searches about the bakery? Make rolls of Perceiving.
Pilchard: 17.
Plummet: Natural 20! That becomes 22 with my skill.
Grolka: 5. No gargoyle pieces or door. I thought you said this building was doored? I can't even Perceive one.
Helsa: 9.
Luce: Eh. 7.
Rouge: 17!
Bingly: 2. I'm sure the bakery was around here some where. Did we get lost?
Dungeon Master: With these rolls, Pilchard and Rouge think, Hmm, is this piece of rock part of a gargoyle wing or foot, perhaps? But Plummet has sharper eyes and says, "Look! It's definitely a gargoyle head, right?" All agree when she shows them. A gargoyle was near the bakery as well as the ale-ery. 100 experience points to Pilchard for this success of his idea.
Pilchard: Thank you!
Luce: Now we can stop looking for doors and only search for gargoyles and pieces of gargoyles.
Rouge: I intend to continue my door search. Especially, I will be looking for doors of very strong and solid appearance.
Bingly: What if a ruinous building has all walls in collapse and only a powerful door and door frame?
Rouge: I'll decide that if I find one.
Dungeon Master: All right. All searchers, roll for Perceiving gargoyle pieces throughout the town.
Pilchard: 17.
Plummet: 5. Boo.
Grolka: 15.
Helsa: 23.
Luce: 9.
Rouge: 21.
Bingly: 9.
Dungeon Master: After six hours of searching, Helsa discovers a gargoylesome stone leg in front of a mostly standing building. There are two stories of this building. No roof on the top story, and mostly no floor for story number two, but one room of floor one has ceiling and a shut door. All other rooms, only broken beams and doors collapsed or off hinges. This information is visible from open windows or holes in walls.
Bingly: Wait! Before entering and exploring a door of possible golem-releasing, I remain injured from ale-whelming. Is healing available? Or can we do some short resting?
Plummet: Probably I would become hungry during six hours of peering for gargoyle bits. I think a lunch rest would have happened.
Dungeon Master: If all agree, this is allowable. Perform a Short Rest, in this case.
Pilchard: I recover spells.
Plummet: Me too!
Grolka: I spend a Hit Die to heal from a scratch.
Helsa: No rest needed for me.
Luce: Can I recover spells?
Rouge: No. It is a wizard thing, not an Arcane Trickster one. I looked when deciding to be a Thief.
Bingly: I spend all Hit Dice. Much better now!
Dungeon Master: So, with all these recoveries, what do you do at the building marked by a gargoyle leg with one intact room?
Pilchard: Was it a business? Is there a sign?
Dungeon Master: The first, unknown. The second, no.
Pilchard: Any clues for detecting its nature?
Dungeon Master: Do you enter to search?
Pilchard: Not without an orc barbarian for protection.
Grolka: I accompany the Plume Mage.
Plummet: I'll go too!
Dungeon Master: The missing front door opened into some room of merchanting, it appears. A counter is on one side, half collapsed. Scattered floorwise are broken dummies, worn by weather.
Pilchard: Is it a shop of ventriloquism?
Plummet: Or the kind to test how well wagons crash?
Dungeon Master: Neither. You notice a few have scraps of cloth hanging on them, almost aged until disintegrating.
Plummet: Oh! Like mannequins from a store for clothing?
Dungeon Master: Exactly like this. 30 experience points!
Rouge: Hearing a lack of cries and alarm, I enter also. When I see the counter of merchantry, I go immediately to search for a coin box or other valuables.
Dungeon Master: Roll to see if you perceive such in its collapse of wood and boards.
Rouge: Grr. My total ... 5.
Dungeon Master: Seems like no things of that sort.
Pilchard: Is the door to an only complete room in this room?
Dungeon Master: No. You see the empty arch of one doorway in the middle of the wall, opposed to the front door. Also, at the far right wall, a troublingly dilapidated staircase.
Pilchard: I ask my protective orc to explore the empty arch doorway with me.
Grolka: Did you phrase it this way? I'm not sure I like being called "your" orc.
Pilchard: No. More like, "I think I will go this way. Can you come with me?"
Grolka: Tolerable. I go.
Dungeon Master: In this space you find seamstering tables. Scissors -- very rustly. Scatters of needle-shaped rustiness. Other tools for the making of clothes. Cabinetry for the storing of things. Maybe threads, or maybe measuring tapes. On the left end of this area, the door is closed to the only complete room. It lies next door.
Rouge: I search inside the dummies. Maybe one is secretly a hiding place for valuables.
Dungeon Master: They are creaky and decrepit. No hidden goodness in any.
Helsa: I ask our halfling and new tiefling if we should go in also.
Luce: Probably better than standing around in a street.
Bingly: I agree. Nothing cool is happening out here.
Dungeon Master: Inside, you see what has been described. Rouge is rattling mannequins.
Bingly: I don't know of her counter searching, so I will go and repeat it.
Luce: I assist.
Bingly: I roll a 17, but it becomes 15 from poorness of wisdom.
Luce: I also roll a 17! And it becomes 21 from my skilledness!
Dungeon Master: Luce discovers a drawer wedged under several collapsed boards of this counter.
Luce: Can this drawer be pulled out from its wedged location?
Dungeon Master: Seems stuck by the collapsed boards. Which could be moved? Which will bring more collapse if moved? It's very puzzle-ish.
Luce: What about this skill -- Thieves' Tools?
Dungeon Master: Maybe helpful to move puzzle pieces, not so helpful to decide which to move.
Luce: Aha! Investigate! I will look and analyze this puzzle for clues of solution.
Dungeon Master: Good! Please roll.
Luce: 15.
Dungeon Master: You think you see a way. Roll for bracing things and moving things with your Thieves' Tools.
Luce: This skill is worse than my Investigating. Oof. 5.
Dungeon Master: Still very stuck.
Luce: Well ... I am strong, I now remember. Can I try pulling it out with brutish force?
Dungeon Master: Yes. Roll Strength.
Luce: 7.
Dungeon Master: Insufficient.
Luce: Wait! In my burgling pack, I have a crowbar. I apply it!
Dungeon Master: Roll strength again, but Advantaged this time.
Luce: 9 and 18 ... the total is 21 with Strength modification.
Dungeon Master: Your prying loosens the drawer. But now the whole counter -- collapsing! Do you leap back to avoid the crushing weight on your hands or feet? Or do you try hurriedly to pull out the drawer with possible consequences of finger or toe injuries?
Luce: Stubbornness forces me to attempt the drawer pulling.
Dungeon Master: Make a Save of Dexterity with Disadvantage.
Luce: So poor. 4 total.
Dungeon Master: 7 points of painful crushing! On this d6, 1 or 2 is foot crushing, 3 or 4 is hand crushing, 5 is foot crushed and trapped, and 6 is hand crushed and trapped. The roll is 4, so your fingers now are bruised and throbbing. Also, the drawer is now buried.
Rouge: I hope no fragile treasures occupied that drawer!
Dungeon Master: Meanwhile, Plume Mages and a barbarian have arrived at the only door. What do you do?
Pilchard: I could listen at this door in hopes of hearing any activity beyond. But so far, no activity has happened until we opened some container of golem-making.
Plummet: I could cast my Detect Thoughts spell! But do golems have thoughts?
Grolka: I could just open the door. So I do.
Plummet: Wait!
Dungeon Master: Too late. The door is now open.
Pilchard: Great. We're about to get golem-ed again.
Grolka: What do I see inside?
Dungeon Master: A closet, or store room, it seems. Many bolts of cloth are stacked on shelves inside. Very musty in odor. This room is about three meters by three meters, but due to such a volume of shelves, the space to stand in is much less. Maybe only one and one half meters by two meters.
Pilchard: What kind of golem is there?
Dungeon Master: No golem that you see.
Grolka: Yet.
Pilchard: Well, Grolka. You are at the door.
Grolka: I walk in and push at the bolts of cloth. Do any leap up to attack?
Helsa: This has a sensation of anticlimax so far.
Dungeon Master: No leaping of bolts.
Plummet: Are we sure that was a gargoyle piece outside this building? Anyway, I guess I'll look in those cabinets described earlier.
Dungeon Master: You find many spools of thread. Also ...
Plummet: Yes?
Dungeon Master: These spools begin unwinding! Thin wisps of thread fly out to knot and tangle! Some you see, still have needles attached! Roll for Initiating!
Pilchard: 3.
Plummet: 18!
Grolka: 4.
Helsa: Those of us elsewhere than the room? 9.
Luce: 2.
Rouge: Wow, we're sucking at this far! Wait -- natural 20 for me! 23 total!
Bingly: Very exceptional, both you and Plummet. My roll is ... 14. Pretty average.
Dungeon Master: First is Rouge! Unfortunate, because she remains unaware of these occurrences. Is there an activity you wish to perform related to the room of entry?
Rouge: I go over to peer at wreckage from the counter. Any details with interest there?
Dungeon Master: Roll to Perceive.
Rouge: 16.
Dungeon Master: Two coins that were not on the floor previously, now have rolled out from somewhere to rest by the collapsed counter. One is copper, one is silver. Plummet -- threads and needles endanger you! What is your action?
Plummet: I shut back the cabinet and say, "Eek! Threads and needles acting so aggressively! Help!" Then I try very hard to prevent any opening of the cabinet from inside.
Dungeon Master: The turn of Bingly is next.
Bingly: I dash into the room of sewing! "What?" I ask. "Where?" I only see a Plume Mage holding shut a cabinet and an orc near an open doorway of closet, plus another Plume Mage looking closet-wise. Seems like not much for me to do.
Dungeon Master: The golem's turn! Its threads push with golem strength against the cabinet door. Plummet must roll a Strength check against the golem roll.
Plummet: Yes, but now I am a Diviner since achieving level 3! I can Portent the golem and make it use a roll I rolled after we Long Rested!
Dungeon Master: Clever! What roll must it use?
Plummet: A 2! Oh. Wait. I checked rules just now to make sure I had them correct. No Portenting a creature I cannot see, and it is inside the cabinet.
Dungeon Master: Sad. But 20 experience for diligence in rule-checking. The golem rolls 9 total.
Plummet: My roll is only 8. And my Strength -- it's magely and reduces that to 7.
Dungeon Master: The golem pushes open the cabinet door by a crack. Its threads and needles fly out! One needle is a sorrowful roll of 1. But the other ... 19! Plus a bonus makes it more than 20. Damage is small -- only 4. But now it is stitching you! Every round until stopped -- more damage.
Plummet: Ow! My hit points are low!
Helsa: It is a hermitly ranger's turn, yes? I rush into the room, revealing my sword. Threads seem very cuttable -- I slice them! No, probably not. Only an 11. For a Bonus Action, I cast my Hunter's Mark at it.
Dungeon Master: Grolka is next.
Grolka: I Rage at these threatening threads that stitch my companion. Also, I attack recklessly, allowing Advantage for my roll. Others gain Advantage against me, though. One of my Advantaged Dice is a Natural 20! I choose to Savagely Attack as well, which is similar to Advantage but for damage. The total becomes 19 damage.
Dungeon Master: You split numerous threads ... but seems like your damage is unexpectedly low. Maybe weapons are untroublesome to a thing made of so many tiny threads. Next will be Pilchard.
Pilchard: Seems like I'd better Witch Bolt it. 20 for my Spell Attack! My damage is 18.
Dungeon Master: Seems more effective than axing. Lastly, Luce.
Luce: I also will run in to sword the strands. Does 16 hit?
Dungeon Master: Yes!
Luce: I damage it Sneakily then, for 16 points.
Dungeon Master: Or, it appears, somewhat less. Rouge may act now.
Rouge: Probably I should come back later for these coins. If room remains for me to attack, I will do so.
Dungeon Master: Sorry. It's Plummet in front of this cabinet, Luce and Helsa between you and the cabinet, and Grolka on the other side from Plummet. No room for reaching in with your sword.
Rouge: Then with my Infernal Fiendishness, I cast Fire Bolt at it. 22! Damage is 7!
Dungeon Master: Several threads catch fire and are singed! Needles of those threads drop to the floor. Plummet is now being stitched at the start of her turn. 4 more of damage! Then you may go.
Plummet: I squeak from pain! Then I Cure Wounds on this stitchery and feel better.
Bingly: My character is next, but very poor at combatting. I throw a dagger. Hmm! 17! Damage is only 3, though.
Dungeon Master: Less, actually. Golemry occurs! One threaded needle at each melee combatter!
Plummet: Wait! I force it to use my Portent of 2 against me!
Dungeon Master: You are missed by the new needle, but continue to receive stitches from the first one. Grolka, it has Advantage on your Recklessly Attacking barbaricness. 22 to hit! 3 damage plus continual stitching! Luce! You are attacked Critically! 10 damage points!
Luce: So painful! But wait, I have Temporary points remaining. I use them and suffer less.
Dungeon Master: Helsa may act.
Helsa: I miss all threads with a roll of 5 total.
Dungeon Master: Grolka! You are stitched at the start of your turn. 5 points! What do you do?
Grolka: More Reckless Attacking. Definitely it's another hit. 10 points.
Dungeon Master: Or, less. Pilchard.
Pilchard: My bolting continues for ... only 2 damage. I throw a dagger as well ... a miss.
Luce: More stitching on my turn?
Dungeon Master: Yes. 3 points of it.
Luce: Can I move away and cut loose this needle?
Dungeon Master: If you move normally, the golem may attack you an extra time. A Disengage is possible, but then you have no action to cut at the thread.
Luce: Still, I will do that. Endless needling seems unbearable.
Rouge: My turn! Now there is room for swording! But I roll very poorly.
Dungeon Master: Plummet's turn to be stitched! 3 points.
Plummet: I will cast a spell of Chromatic Orb at it with energy of Fire. Only a 10 to hit, though.
Dungeon Master: A miss, misfortunately. Bingly?
Bingly: I throw my last dagger. 13.
Dungeon Master: Miss. Again the golem! It stitches at Helsa ...
Plummet: I force it to use my Portent of 8!
Dungeon Master: Does 13 hit you, Helsa?
Helsa: With relief, no. Thank you, Plummet.
Dungeon Master: A stitching at Rouge! Definitely this hits, and for 5 points of damage plus persistent stitchery on your turns. Helsa may act.
Helsa: I attack with a roll of Natural 1.
Luce: How is your dicing so unlucky?
Helsa: Unknown.
Pilchard: If you think statistically, then even without superstition involved, it's certain that some individuals will have average rolls consistently worse than most individuals. This is the Law of Large Numbers.
Grolka: Seems suspicious that statistics could predict Helsa's continued unluckiness.
Pilchard: It's observational only. We can't say, "Helsa will probably continue her poor rolling." But if poor rolling continues, we can say, "This outcome is unsurprising due to millions of people rpg-ing and otherwise dicing. Some must inevitably do worse than others. Helsa is so far one of those."
Grolka: Hmm. Regardless, it is time for barbaric axing. Chop! Failure. My roll is also a Natural 1.
Helsa: No need to roll so commiseratingly for my sake.
Grolka: I will try not to do so again.
Dungeon Master: Oh, also on your turn there was supposed to be persistence of stitching. 3 points. Pilchard?
Pilchard: Witch Bolting continues for 4. My last dagger is flung with ... 8.
Dungeon Master: A miss. Luce! You are stitched for 4 points.
Luce: I attempt cutting the thread.
Dungeon Master: This is an easy Dexterity roll.
Luce: I waste a Natural 20 succeeding.
Rouge: My turn? I sword at it. 12.
Dungeon Master: You miss. Also, you receive ongoing stitches. 4 points. Plummet, you are stitched for 4 points.
Plummet: I cast a Magic Missile of Level 2 to avoid more contributing to this dice-flunking Law of Large Numbers. 11 points.
Grolka: Still a below average roll.
Bingly: For my turn, I am out of daggers. You said there are scissors? I look for a pair not too rusty to use.
Dungeon Master: Roll dice of percentage.
Bingly: 75.
Dungeon Master: You are able to check two scissor pairs each round. The first two break rustily or refuse to open or close.
Bingly: Disappointing.
Dungeon Master: Now, the golem! Rouge, Helsa, Plummet, and Grolka remain within reach. New needles attack Rouge, Helsa, and Grolka. Rouge is stitched for 5 points.
Rouge: I yell, "This golem -- what a prick! A healing would help greatly right now ..."
Dungeon Master: Helsa.
Helsa: I will cure 11 of Rouge's wounds.
Dungeon Master: Pilchard.
Pilchard: 11 points of Bolting! But now I am daggerless. Like Bingly, I also attempt location of working scissors. Do I roll percentage also?
Dungeon Master: No. You check two pairs of scissors this round as well -- they are unfunctioning.
Pilchard: Hmm. Seems like Bingly's percentage roll deprived us of working scissors.
Bingly: Sorry.
Dungeon Master: However, your characters only know that so far all scissors are broken. Are others also impossible for use? Uncertain. Grolka, you are stitched for 3 and may go.
Grolka: My reckless attacking produces a hit. My Savage Attacking makes it 12 points.
Luce: My turn, yes? I cast False Life for 11 Temporary Hit Points. Also, I draw and drop a dagger for some searching mage to use instead of scissors.
Bingly: Good planning!
Dungeon Master: Rouge -- two needles are stitching you now. 9 points is the damage.
Rouge: Unfair! I Bonus Action to Disengage and perform the Dexterity check to cut a thread. Will a 9 succeed?
Dungeon Master: Yes. It is easy.
Rouge: I also say, "Help! I am still being stitched!
Dungeon Master: The turn of Plummet arrives. Stitching amounts to 4 damage points.
Plummet: I apply curing to myself for 7 points.
Bingly: Can I retrieve the dagger of Luce, move to Rouge, and Dexterity check to cut her other thread?
Dungeon Master: Yes.
Bingly: 12. Stitching fixed!
Dungeon Master: The golem strikes! A hit at Helsa for 3 points! A second needle at Plummet misses! Another at Grolka misses also. Helsa may go. You are stitched for another 3 at the turn's start.
Helsa: I shortsword it with a roll of 14. 6 points of swording and 6 points of Force if it hits.
Dungeon Master: It does. Pilchard?
Pilchard: 7 more of Bolting. I persist in futile searching for scissors of use.
Dungeon Master: You find none. Grolka receives 6 points to begin her turn.
Grolka: Reckless! 20 to hit. Savage! 10 for damage.
Luce: I remember now that "Light" means a weapon may be attacked with for a Bonus Action. I return to the creature and attack with both sword and dagger. Both are hits! 20 points of damage.
Rouge: My turn? I say, "Healing, please!" Then I cast Fire Bolt but miss.
Dungeon Master: Plummet is stitched for 4 points.
Plummet: I use the action of Disengaging and move close to Rouge. "I will do curing if you will cut this stitching needle's thread!"
Bingly: Since my turn is the next, I will do this despite needing no cures. My Dexteriting is 17.
Dungeon Master: She is loose. Golem! New needles at Helsa, Grolka, and Luce! All 3 are hits! 6 damage to Helsa, 5 to Grolka, 4 to Luce. Helsa may go. Two needles are stitching you first, though. 3 points and 5 points.
Helsa: Time for more healing, it's definite. Ah! 17 points. I am much better.
Dungeon Master: Pilchard may go.
Pilchard: My Bolting is 12 this round.
Dungeon Master: Enough to kill the golem! All stitching is done. 300 experience points are awarded!
Rouge: I look inside the cabinet for a marble.
Dungeon Master: You find one! Also thimbles and other sewing goods, such as working scissors.
Plummet: We can go back to the creepy tower's creepy door!
Rouge: No. There are coins by the broken counter in the first room here. Possibly more are hidden under the collapse, so we must first explore the possible treasure under it.
Dungeon Master: It is laborious, but eventually you uncover contents of a coin drawer. Who will roll the dice of percentiles to learn the amount?
Plummet: Ooh! I will! 44!
Rouge: Hopefully it's a number of gold, not copper.
Dungeon Master: Yes, 44 gold pieces in value, though some is gold, some is silver, some is copper. This probably is a good location for ending our session.
Plummet: I feel accomplished for our third marble.
Grolka: Finally, we may investigate the tower.
Rouge: There is treasure inside. I sense it!
Dungeon Master: We will see. Is a Dungeon Master in a mood of generosity? Hopefully things will motivate her in that direction this week!
No comments:
Post a Comment