Readers! With destruction last time of a slimy tentacle-having monster-statue-golem of slimy black stone, is the creepy tower now overcome? Let's discover together!
Dungeon Master: The black statue golem is crashed and shattered! Again, its body and limbs are only of stone -- no slime drippage anymore.What do you do?
Rouge: I look at the crashed body of this golem. Any treasure leaking from the cracks? Any treasure under the spot where it was standing on the brief platform?
Dungeon Master: It looks very broken and rock-ish. The platform has a smooth and clean spot where the statue used to be -- no treasurely signs.
Rouge: In this case, I hurry upstairs to make sure Bingly is not confiscating all loot for himself.
Luce: I proceed in that direction also.
Pilchard: Are the marbles still in the eyes of the statue?
Dungeon Master: No, seems like it absorbed them to do its goleming.
Pilchard: Upstairs for me also, then.
Plummet: I follow my sibling!
Grolka: Likewise.
Helsa: Also likewise.
Bingly: Am I still listening to a ghost describe the powers of ghostishness?
Dungeon Master: No. After telling you several things about ghosts, the wizardly spirit opens its eyes widely and says, "Ah ... it is done! Now, time for me to rest." Then it fades from view. Very soon after, you hear footsteps on stairs outside the room of the ghost.
Bingly: I will hurry into the last room of this floor and see if any cool items of wizardry are there.
Dungeon Master: It looks like this:
Dungeon Master: Inside is a bed, furnishings such as a dresser and desk, a chest, and in the ceiling, a panel long and thin. It has a dangly pulling cord.
Bingly: Like a ladder for climbing to an attic?
Dungeon Master: Yes, very like that! 20 experience points!
Pilchard: I notice in this picture an area at the north we did not observe before.
Plummet: Looks like it has pie in it! Or pizza ...
Dungeon Master: Oops! This is an error of displaying too much. You can't see inside that area; it's only wooden walls to your eyeing.
Pilchard: I will pretend I haven't seen it.
Plummet: I will pretend I don't want pie or pizza -- so much effort!
Dungeon Master: 10 experience points for these pretendings. Be careful to maintain them, or I will revoke your points!
Bingly: Do I observe treasure before companions arrive?
Dungeon Master: No. But on the desk is a book of spells.
Bingly: I look for cool ones.
Dungeon Master: Too many spells to find them quickly. But you do see a note, written hastily on the first page of the book.
Bingly: I read it!
Dungeon Master: It says, "I feel so cursed! Probably this spellbook is cursed too! It's a bad idea to read it without fixing the curse."
Bingly: Boo!
Pilchard: There is a spell for removal of curses.
Plummet: Whew! How is this spell named?
Bingly: Probably "Remove Curse."
Luce: Seems like we solved this problem speedily.
Bingly: No, it's a spell only castable at level 5. Two levels away for us! Also, it doesn't work on magical objects. Does that include spellbooks?
Dungeon Master: Uncertain. I'll have to look in rules ... but my thinking is, what object is more magical than a book that is only full of magic spells?
Plummet: Yikes, so logical! I'm disappointed there's no way for us to gain this book's spells.
Rouge: Oh well. Guess we'll have to tear out page one and sell the book to someone.
Bingly: Definitely not! Even a cursed spellbook remains cool. Maybe it's even cooler.
Pilchard: Also, a Wish spell can fix most things.
Plummet: Ooh! How soon can we cast this?
Bingly: Level 17.
Plummet: So, never.
Luce: Really? But I thought 2700 experience is enough for level 4, and we are almost this experienced. Isn't level 17 just 4 times greater? Less than 12,000, I think even without calculator-ing.
Pilchard: No, every level costs more and more experience. Bingly, how much is Level 17?
Bingly: Hmm. Here is the right page ...
Luce: 225,000? Goodness!
Plummet: No, it's badness! Like I said, that's a never available amount.
Helsa: In nine dungeonings so far, our experience is less than 3,000. Math says we will need hundreds of dungeonings for such a level.
Dungeon Master: Too much work even for a diligent Dungeon Master to create that many dungeonings!
Pilchard: It's okay, though. With more leveling, every monster is worth more experience also. Plus, there are magic items with Wishes in them. No need to wait until we are at 17 levels.
Plummet: But I don't want to wait at all!
Rouge: Solved! Should be very quick to tear out one page and sell a book.
Luce: Have the rest of us topped the stairs yet to find Bingly searching for treasures without us?
Dungeon Master: About the stairs, yes. But about the treasures, you only find him looking at a book. Sounds like his expression is a mixture of emotions.
Bingly: Yes! This wizard -- I'm assuming he was so powerful. He must have many spells in his book. Cool! But they're unusable because of a curse ... less cool. But! The curse is historical and has a story that's tragic and heroic simultaneously. Extra cool! But now here is Rouge approaching -- she'll want to sell this extra cool book for treasure money. So uncool!
Grolka: I ask Bingly, "That rude and ghostish wizard -- where is he?" I'm ready to fight if he offers more gestures of insult.
Bingly: Gone. He vanished in a spiritual fashion.
Luce: So he ghosted us?
Helsa: Literally.
Rouge: Do I see the chest mentioned earlier? I examine it immediately for traps and lockedness.
Dungeon Master: Roll Perceiving.
Rouge: 22!
Dungeon Master: No traps or lockedness.
Rouge: I open it!
Dungeon Master: Inside, you find these things: a dagger that is magically +1, a Robe of Useful Items, a Bag of Holding, a Cloak of Elvenkind, a Ring of Jumping, a Ring of Swimming, and a Pearl of Power. Also ... another spellbook! Also some normal clothes and personal goods.
Rouge: No one has remarked about overlooking my shoulder during this chest exploration. Can I attempt to sneak one or two small items before others see?
Plummet: Boo! No fair!
Rouge: Very fair! You all know this about Rouge! If you give her opportunities, she will always accept your giftings!
Dungeon Master: For actual fairness, let's Initiate to see who might enter the room near in time to Rouge.
Pilchard: 6.
Plummet: 9.
Grolka: 12. However, I remarked about the ghost to Bingly, so I must be near, correct?
Dungeon Master: True! Roll again because you have Advantage.
Plummet: Whoa! Look at that!
Grolka: It's a 20, increased to 22 by my dexterity.
Helsa: Exceptional! I am sadly at 8.
Rouge: Sigh. I also am at 8. Unless I gain Advantage by declaring my actions first?
Dungeon Master: Hmm. I say partial Advantage. Roll again, but using the die of 12 sides.
Rouge: Grr. It's a 1.
Bingly: My Initiating is also a natural 20! No bonus for me, so that's just a 20.
Luce: 6 for Luce.
Dungeon Master: So! Rouge is before Pilchard and Luce. All others will be able to roll Perceiving to attempt discovery of Rouge's pilferage. This only applies to characters who feel a desire to monitor a Chaotic Chaotic tiefling's activities. Rouge, roll your Sleight of Hand first.
Rouge: My total is 20.
Bingly: I am looking still at the cool cursed spellbook, so no need for me to roll. Any other notes? Such as in margins or at the back?
Dungeon Master: Yes. On one page, a marginal writing says, "What a great spell!" Who else observes Rouge?
Plummet: My attempt is only 11.
Grolka: Mine is 19 + 3. 22! So a barbaric orc's eye overcomes tiefling treacherousness.
Helsa: My total exceeds 20 also ... 22.
Dungeon Master: Which item or items did you attempt sleighting of, Rouge?
Rouge: Probably just the pearl, since it looks most treasurely. My assumption is, I do not know the exact identities of these items to decide based on their magics.
Dungeon Master: This is true. So, Grolka and Helsa observe a pearl pilfered into a pocket of Rouge.
Grolka: I say, "Are you sure you want that pearl to be your treasure share, Rouge? Maybe something else would help you achieve your thieveries better."
Helsa: I say, "Truly, Rouge, in this case orcish advice gives appearance of soundness."
Rouge: Only cleaning the pearl of sticky substance in my pocket. Here, it is now unclingy. Feel for yourself.
Pilchard: Meanwhile, I am saying, "Oh! Is that another spellbook?"
Bingly: My attention is drawn. "Where?!"
Dungeon Master: Looking closer, you see the cover of this book from a chest says, "My First Spellbook."
Pilchard: Looking even closer, do I see what spells are inside?
Plummet: Or do we see a note of cursedness?
Bingly: While my character has looked for notes, I have looked at rules ... seems only if you cast Identify can you read the spells that occupy someone else's book. This makes Identify a much cooler spell than I thought! Now I wish I had it.
Pilchard: I have it.
Plummet: Same.
Helsa: Siblings who spell together, do well together. From this evidence, anyway.
Dungeon Master: 10 experience points for this clever saying!
Helsa: Excellent. Thank you.
Dungeon Master: Also: all characters roll for Perceiving.
Pilchard: 17.
Plummet: 9, foo.
Grolka: 11.
Helsa: 19.
Rouge: 8. Clearly my attention remains on treasures. Except I am also attending to whether others are looking at me. If something Perceived distracts them, I may try more Sleighting of Hands.
Bingly: 12.
Luce: 15.
Dungeon Master: All who rolled more than 14 hear some sound. It is distanty, and a little echo-ish.
Pilchard: What about dangerous? Does it sound that way too?
Dungeon Master: Hard to tell.
Helsa: I attempt to locate this sound.
Luce: Same. But first I will shush others. "Quiet, please! I hear something!"
Dungeon Master: More Perceiving rolls from your characters, then.
Helsa: 11.
Luce: 15.
Dungeon Master: Both think the sound is louder near the pipe in the laboratorical room.
Helsa: I listen closely to it. But! Not so close it will burn my ear if it's a heating pipe.
Dungeon Master: No heating. But listening so close, you think you hear faint voices. "Help!" they cry. Also, "It's dark and scary!"
Pilchard: Hmm. I remember a wizard's story of people lost in a pit.
Rouge: Yes! Hurry, we must save them! I will be right there after taking the time and care to close this chest.
Bingly: Do we know where this pit exists, though?
Luce: In the basement, yes?
Plummet: But where are stairs to this basement? I don't remember seeing any.
Rouge: Down, obviously. Everyone must search the bottom floor, immediately! I will just be one moment closing this chest before following.
Pilchard: Are you sure you want to delay, Rouge? Could be even more treasures in a basement pit, you know.
Rouge: So true! Okay, I have closed the chest. Let's stair our way down and search.
Dungeon Master:
Plummet: Wait ... seems like so far to stair down to an area we searched before. What about searching the mystery area of just walls that we don't know has pie or pizza behind it?
Helsa: Sensible!
Rouge: I will search one of those walls.
Bingly: I will search one also.
Luce: Similarly.
Dungeon Master: Nothing is found, but the idea was good. 20 experience points for Plummet.
Plummet: Yay!
Pilchard: Hmm. My character does not know of a pie-or-pizza symbol, but my Dungeon Masterly experience makes me think of a spiraling stairs symbol. Any chance we could also say we hurry downstairs and search but find nothing?
Dungeon Master: Yes! 20 experience points for suggesting this efficiency. You search the floor with great care and find no basement.
Grolka: Could be there's a door to this basement outside in the back of the tower.
Luce: But we can't get out of the tower yet.
Pilchard: Are we sure? I try the door out.
Dungeon Master: Still locked.
Plummet: If a way to the roof is discovered, I can Feather Fall us to the ground!
Bingly: We know where a possible attic ladder is! Back upstairs, everyone!
Dungeon Master: Now you are back upstairs, then.
Rouge: I look carefully ceilingward to see if this attic ladder pulling cord is actually a trap-activating pulling cord. My Perceiving roll is 19.
Dungeon Master: Seems very attic-laddery.
Grolka: I will pull it, then.
Dungeon Master: It opens! There is a folded ladder ready to extend.
Grolka: I unfold it and climb up -- with my battle axe in one hand.
Dungeon Master: You find an additional floor! Observe it!
Dungeon Master: Mostly, it's empty. A ladder reaches up to a trap-door in the ceiling. Northward, a spiral staircase leads down!
Pilchard: Aha!
Dungeon Master: One more thing, though! Also, there is a very old skeleton lying on the floor. It's clothing, very similar to the wizardly ghost's.
Grolka: I say, "There's a wizardly body up here. Looks like it may have treasure!"
Rouge: I climb quickly up.
Bingly: I will go last climbing up.
Dungeon Master: All right, if all climb up, what next?
Rouge: Searching the body for treasure!
Dungeon Master: Sadly none.
Rouge: What! I glare at an orcish barbarian.
Grolka: Sorry. Seemed promising to me.
Helsa: I go to the spiral staircase. Any sounds coming up from it? My Perceiving roll is 15.
Dungeon Master: Yes! Similar distanty voice sounds to before, but not so echo-ish or pipe-sounding. "Please help us!" and "Is anyone there?" Those sorts of sayings.
Pilchard: We should help these imprisoned voices.
Rouge: Yes! After making sure all treasure from the bedroom is divided.
Bingly: My agreement is with our thiefling tiefling, in this case.
Luce: Yes. We should carefully search all furnishings in that room for treasure not yet found.
Dungeon Master: In this case, an extra 840 gold pieces are found inside the Bag of Holding. When you climb down the spiraling stairs, you find this completion of the first floor, with a basement pit:
Dungeon Master: Inside are many people, crying for help! Townspeople, adventurer people, ancient victims of a cult people. So many of them! The basement seen through the pit is as wide as the tower and all space there contains squeezed-together people.
Rouge: Each should pay 10 gold pieces to climb up using our ropes.
Pilchard: Maybe adventurers could. But probably that's too much for townspeople.
Rouge: I will accept IOU writings from those who are too poor.
Bingly: Some probably have no writing skills.
Rouge: I will write for them. Not my fault though if I become careless and sometimes write IOU 20 or IOU 100 gold pieces. They should have learned to write instead of forcing so much work on their rescuers.
Dungeon Master: Now ... to prepare for next time, everyone name one person rescued from this pit!
Pilchard: Looking back through notes, we know one is Matavor, an adventurer sister of Rovatam who was eaten by river monsters.
Plummet: Shouldn't we name original persons instead of some already named by the Dungeon Master?
Pilchard: It's one option. Another is to name this person whose brother Rouge dug up the grave of. Could lead to amusing results.
Rouge: Hey! In this case, I name a powerful and easy-to-anger adventurer called Manglor of Mage-Mashing, who always makes trouble when meeting mages.
Luce: Ah, then I name Ardman Pardonbeggar, a companion of Manglor so apologetic and regretful of his partner's mage-mashing. He carries a special pouch of funds just for compensating the parties of mages mangled by Manglor.
Dungeon Master: Pause while the Dungeon Master captures these in notes! Okay, continue.
Plummet: Um ... I name the mayor of this town. Mayor ... Mayor Moneybags! She knows where the town treasury is buried, to reward rescuers who free so many townspeople from a pit.
Grolka: I name Clombert, a farmer of substantial endowment who has a thing for orcish barbarians. He is ugly by human standards but appealing to an orc.
Helsa: I name Guendry Guidestar. She is very knowledgeable of this plateau and the best ways to quickly reach a way down on the western side, toward our destination land of ... what was that land again?
Pilchard: In the notes, Braddlebrick Bay. Hmm.
Plummet: What?
Pilchard: Also in the notes, I am reminded there's an ox-driver with us. Milvicent Ox-Reiner. Seems we forgot about her between earlier sessions.
Plummet: I remember her now! I hope she's all right!
Bingly: I will name Milvicent Ox-Reiner to explain her absenting. She went to pee at some point and looked too close to the mysterious dark energies of the tower, so was teleported into the pit.
Dungeon Master: Exceptional! 50 experience points. Who is left? Is that everyone? Yes, seven rescued persons named. There will be discussions with them in the next session. Also, as reward for completing a tower of mysterious and creepy darkness, all characters reach level 4 in experience!
Plummet: Woohoo!
Dungeon Master: Please advance your characters and also read about the magic items found, so all characters know which item they wish to argue for.
Rouge: I want the Bag of Holding with 840 gold pieces in it.
Dungeon Master: The gold pieces are separate. 120 for each part member.
Rouge: Boo. Then I will have to read about all items.
Bingly: Excellent Dungeon Mastering, Dungeon Master!
Luce: Yes! I approve!
Pilchard: Likewise!
Plummet: So fun!
Dungeon Master: Thank you all!